Friday, February 17, 2017

For Honor Thoughts




 For Honor Thoughts

You're Legacy will be painted in Blood

A bloodied battlefield, two warriors from different eras pace around one another, each looking for an opening, a mistake to capitalize on. You see an opening and engage, they dodge, strike and draw blood, you quickly counter attack and more blood falls. You move around each other dodging, blocking, swinging, a deadly dance of blades where one misstep means a swift death. The entirety of For Honor is what I described above, it is an elegantly designed blend of a hack and slash but with the complexities of any fighting game you'd find on todays market. Very rarely do we see a game come around that offers something that you can't find anywhere else on the market, and For Honor has definitely found it's spot to fill.



 The Weak will Break, The Strong Survive

For Honor is a complex beast with a steep learning curve, but highly rewards player skill by offering numerous classes to fit every play style. This is where it takes notes from its fighting game predecessor's and transforms them from a limited 2D/3D fighter, into a true battlefield where  warriors battle to the death. Each class has a move list, complete with combos, counters, dodges, blocks, and signature abilities. Every one of the twelve classes has had immaculate attention to detail given to them, from their appearance, gear, and of course mechanics. There is a break down for each class which are Vanguard, standard, straight-forward, and adaptable. Heavy, which are strong and highly defensive characters. Assassins, fast and agile characters with lower damage per hit, but can rack up damage quickly. Finally there is Hybrid which are a blend of two or more of the other classes. Each class is very unique in their playstyle and knowing your enemies is just as important as knowing your own. There is a stamina gauge as well which is needed for dodging, feint attacks, attack and all, so keeping it well managed while exhausting your opponent is just as important as attacking and defending. I constantly find myself switching my mode of attack depending on my adversary. A Conqueror may get guard broken more because of his defensive style, where a Shugoki may get a flurry of light attacks before he can react. Ubisoft has done an incredible job of making every class very balanced, creating an environment where any class can beat any other as long as you possess the skill and knowledge to overcome them. Very rarely do I lose a fight where I blame the game and not my own mistakes, making me want to get back into the fight and prove myself the superior warrior. The defense system is extremely intricate as well. Each attack comes from one of three different directions, above, left, and right. All characters will stay in a guard stance in the direction you choose (excluding the assassins who only stay in that stance for a couple seconds before returning to a middle stance) allowing you to block all incoming attacks from that direction. You can also parry attacks by hitting the heavy attack button when the attack indicator flashes or deflect by dodging in the direction of the attack right before it connects if you are an assassin class. You also have the ability to guard break your opponent, which is a grab essentially, but be cautious as this can also be broken or "teched" by hitting the guard break button right when it connects. A unique mechanic comes to For Honor as well called the "Revenge Meter", which builds by blocking and taking damage from attacks, and when activated gives you unlimited stamina, half your health as a shield, and super armor on some attacks. For Honor also has a "How to Play" option with a basic and advanced tutorial, free mode, practice duels, and more to hone your warrior prowess. The complex design of For Honors incredible combat creates a deep and satisfying system that rewards reflexes and skill the higher you climb its ladder of warrior legends, ensuring you won't put down the controller until you have mastered the art of war.



Your Warrior is You on the Battlefield

For Honor also has a very cool loot and gear system to it as well. Every class has unique armor, weapons, customization options, unlockable outfits, emotes, effects, feats, and of course gloriously gory executions. This allows you to tailor your warrior to your personal liking and playstyle. Each piece of gear has stats it augments, but the unique part is it never just boosts something, but rather buffs one stat, while simultaneously lowering another. This is great because it makes you really think about what is most important to you in terms of your playstyle. For example a weapon blade may give you increased attack damage at the cost of increasing stamina consumption, or a chest piece may increase damage caused by blocked attacks but reduce revenge meter attack caused. This lets you tailor your class to your exact playstyle, without giving you a completely overpowered character. Gear is awarded at the end of each match by chance, attained through scavenger packs in the heroes menu, and by leveling up occasionally after reaching reputation one. Each piece of gear has a different look, and gets even more savage looking the higher you climb in level. There is even a change look system that lets you change the appearance of a piece of gear you have to look like another at the cost of steel, acquired by completing games, and salvage, acquired by dismantling unwanted gear. There are also contract and event orders that award high amounts of experience and steel by completing different objectives such as winning 5 4v4 dominion matches, or completing 3 1v1 duels as a hybrid class. I love this because it makes you dabble with every game mode and multiple class types, while also rewarding you exponentially for your efforts. There is also a season mode called "The Faction War". At the end of each match you can deploy war assets to a selected area to help your faction attack or defend that area. Every seven hours the territories change based on how your faction performed, and where you deployed your assets. The better you do the more assets you can deploy, so the higher skilled players will inevitably contribute more in the long run. When the territories change it also changes which maps are available to play in each game mode, keeping the multiplayer fresh by cycling maps, and making you feel like you are really a part of the war.


A Battlefield for every Warrior

For Honor comes with a complete campaign for each of the three factions, but let’s be honest, that's not why we're here. The multiplayer is the main attraction of this title, and it has a decent variety of game modes and maps for you to carve a bloody swath through. the standard is 4v4 Dominion, which is a domination style mode with three points to control, and capturing each of the three rewards 100 points and an additional one per second, and later, taking an enemy controlled point not only rewards you 100 points, but takes 100 away from them. A and C are always captured by just standing on it, but point B is unique. You have a swarm of AI minions that charge to the center of the map from both the defending and attacking sides, and whichever side has the most minions in the center of the map controls point B, that's right, point B is the battlefield itself, and is controlled by your army. This mode feels very true to the war style For Honor is going for, with your soldiers at your back and you, the Hero, cutting through the meek and feeble until the enemy heroes come out to challenge your supremacy. Once either team hits 1000 points, the other team starts to break, removing their respawns and leaving you to eliminate the enemy heroes to win the match. However you can always "Rally" by taking enough points to lower the other team’s points below 1000, which will allow respawns to return to the breaking side. Feats also play a big role here, allowing you to regenerate health by killing minions, attack with projectiles, or even call in a catapult strike (which is awesome by the way). 


 There is also a 4v4 Deathmatch mode which is a best of five rounds elimination that also comes with power ups like speed boost, attack/defense boost, and health regen. The last two are 2v2 brawls and 1v1 duels which are the same, best of 5 rounds elimination with the only difference being the amount of players in the match. More often than not if you are in 4v4 or 2v2 elimination if your teammate dies you will get jumped by the other player’s teammate, leading to you both relying heavily on each other. You can revive your defeated comrades though, unless they have been executed because, you know, you need a head still attached to get up and fight... The true test of skill in For Honor definitely has to be the 1v1 Duels. This mode pits you against your opponent, no power ups, no interference, just two warriors fighting to death to see who will stand triumphantly atop the corpse of the fallen. There is nothing more stressful, yet exhilarating as battling against an adversary of equal skill as yourself. You will find yourself constantly examining, adapting, and baiting your opponent to try and get the upper hand in the confrontation. This is where the beauty of For Honor’s combat shines, and where the fighting game aspects of the game reveals itself. Adaption is key in any fighting game, as any fighting game fan will tell you, and For Honor is no different. One mistake can cost you to lose your head before you even know it, so patience definitely pays off here. Most of the time you will end up going with your bread and butter strategy in the first round, as you and your opponent feel each other out, and next round the adaptation really starts. You may notice your opponent likes to jump in and attack high, so you may start to block and counter attack. Then they may notice you block their first attack and rush in and guard break to thrown you into a wall or heavy attack, so you may answer this by attacking as they rush in, since they can't guard break while you are attacking. Battles go back and forth like that constantly as you and the warrior standing before you try to draw the final drop of blood so they may stand victorious. If you want a second chance, fret not! You can always rematch after the match is over by just hitting ready after the final screen shows up, so you can battle each other to your heart’s content.


 For Honor comes with its fair share of issues as well. The matchmaking can be spotty, pitting you against players well below, or above your skill level, finding a game can take close to ten minutes depending on how many people you queue up with and in what game mode. Frequent disconnects causing you to lose all the experience you would have got definitely gets frustrating. However despite all of this I haven't lost any desire to jump back in to the battlefield. I'm hoping the server issues and matchmaking are just a launch issue and get patched soon, but Ubisoft has crafted a great game with For Honor. If you are looking for a simple hack and slash game, For Honor is not the game for you. If you're looking for a title with solid mechanics, tense moments, and a great multiplayer with balanced classes and customization, then look no further. Now grab your weapons warriors and choose your side. Will you fight alongside the noble Knights, the savage Vikings, or the honorable Samurai? The choice is yours hero. Now steel yourself and prepare, because your legend is determined by only one thing, the trail of corpses left in your wake.

-Frankie

Thursday, February 9, 2017

WCNC Staff 2016 Game of the Year Awards Part 1

Each year, our staff like to present you with our picks for the greatest games to be released in the past year.  2016 has come and gone, so this year each of our contributors are going to discuss their choices for game of the year.  First up are Rory and Frankie, enjoy!




Rory's Second Annual Way Too Late Game of the Year Awards 2016



2016 was a hell of a year for everyone, and I was no exception. Between a rapidly changing political landscape, moving across the country for the second time in two years, and personal relationship struggles, it was a good year to be able to escape reality by jumping into a game. And while I haven't got around to playing some of my most anticipated titles of 2016, Dishonored 2 being the big one, it's time for my second annual game of the year awards. 

Honorable Mention: 
Persona 4 Golden



If this was just a list of my favorite games I played this year regardless of release date, Persona 4 would take the top spot. The gameplay, while very simple and easy, is fun and addictive.  But, the real star of this game is the cast of characters and a story that keeps you locked in from beginning to end.

3. Firewatch



While there isn't much in the way of gameplay, Firewatch nails the feeling of just getting lost in nature. Most of the game is you working a summer in the 1980s for a state wilderness park, doing your normal day to day duties. The games tension and mystery ramp up in the later half of the story but it's really the “lost in the woods” feeling that makes this game special. 

2. Dark Souls 3



I'm a well known fan of FromSoftware's series of difficult games (Bloodborne having placed #1 on this list last year) and 2016's entry Dark Souls 3 is no different. While it's not quite as original as Bloodborne, or grabs the same special feeling that the original Dark Souls had, Dark Souls 3 is the best in the series when it comes to gameplay and polish. This is clearly a development team who has mastered their combat and difficultly scale over their last four games and this is the payoff. The combat is the smoothest it's ever been, and some of the bosses are insanely difficult (I'm looking at you, Nameless King). If this is truly the last game in the series, Dark Souls 3 is a hell of a send off.

1. Overwatch



I'll be honest, I'm not really a big fan of competitive multiplayer games. Outside of Gears of War I've never found a series that pulled me in enough to play the multiplayer for more than a few hours. Then Overwatch was released, and nothing was ever the same. Since its release in May, I have poured well over 150 hours into Overwatch and there's no sign of slowing down. Blizzard is constantly making tweaks to all of the characters to keep the game fresh and to give all of the characters a chance to shine. Two new characters, Sombra and Ana, have also been introduced to the already large cast, along with 3 new maps, and more new additions are already promised to be in the pipeline. Blizzard has also thrown four holiday events to renew interest ranging from the Olympics, to Halloween, to Christmas, and now a Chinese New Year event. Each event brings new skins and other cosmetic items to keep you playing for just one more game. Overwatch has dominated my last 8 months of gaming and I think it's going to stay that way for a long time


Frankie



2016 may have been a pretty crappy year overall, but it was a pretty strong year for gamers everywhere. From titles in development for over a decade, brand new IPS, and AAA games that shake up the tried and true formula, I'd say there is a good bit to choose from as far as Game of the Year goes. Alas, this is yours truly, Franswa's list, so I'll be giving you my top games of 2016.  

3. Pokemon Sun/Moon  



Even though I have only played Sun and haven't beaten it quite yet, I have to give a spot to this long standing RPG series. The first and last true Pokémon I played before Sun was Emerald.  After pouring so many hours into it, I felt I got the gist of what the series had to offer me. Pokémon X/Y definitely enticed me with the new 3D graphics, but it still was just a bit short of pulling me back in. However, Sun and Moon made a very clever move by shaking up the standard formula, while not changing the core gameplay and objective. The new Hawaiian styled setting of the Alola region, Alola forms of original Pokémon, new Pokémon species, and the switch to island champions instead of gym leaders was the perfect mix of new and old to convince me to step back into their world and become the very best, like no one ever was. Within the span of a week I already poured twenty-four hours into this title. That satisfying feeling of building you're Pokémon up, catching new ones, growing with them, watching them evolve, and conquering new challenges together, as a team, was extremely gratifying. For that, I give Pokémon Sun and Moon my number three spot.  

2. Dark Souls III 


 
I would have never guessed this would be a series I would come to love so much.  However, Bloodborne changed that real quick, and Dark Souls III made it 100% official. I called Dark Souls III the crescendo to a fantastic series, and that is a statement I standby. Dark Souls III took all the best aspects of the original Souls series, while incorporating new mechanics and a faster pace from Bloodborne.  Blending them together for a perfect concotion of challenge, exploration, customizability, and a truly special experience. Dark Souls III has been called by many the hardest Souls game currently and I can see why. Not only are the bosses (for the most part) truly a test of skill and wit, but the journey through each area to face them are a trial in and of themselves. No part of this game is a walk in the park, but you will constantly find yourself traversing every inch of this dark and daunting realm, discovering every secret, finding every treasure, and uncovering every bit of lore you can. This is the magic of the Souls series, and it truly hits every high point with this incredible title.  

Honorable Mention. Pyschonauts 


 
I got this title when it became available to download on ps4.  After all the hype one of our talented writers Rory Snyder put behind it I felt it was finally time to put it to the test. Pyschonauts is a brilliant platformer with fantastic levels, clever mechanics, and despite being a ps2 game, has aged incredibly well. Playing as the main protagonist Rasputin, you are at a summer camp for mentally gifted kids with psychic powers. The story not only has way more going for it than just being a summer camp with wacky psychic shenanigans going on.  There is a lot of humor here, mostly of the adult variety. I'm really glad I experienced it when I did because a far younger me would have missed 80% of the jokes. Every character is oozing with personality from your goofy friend Dogen, the paranoid milkman Boyd Cooper, the strict Coach Oleander, The annoying bully Bobby Zilch (uuuuuugh) and many many more that make you want to go and fulfill every interaction with them you can. Each level takes place inside of another characters mind as well, which allows the developers to really show you the personality and issues of each of the characters they have created.  Leading to many beautiful and interesting experiences. From a warzone, to a disco dance party, to a city where you are essentially Godzilla, to a boardgame, every aspect of Pyschonauts is crafted with extreme creativity and care, and is a must play for any fan of 3D platformers.  

1. Overwatch  



Could it be any other? The brand new IP from the ashes of Project Titan, and heavy hitter Blizzard Entertainment, Overwatch is a masterpiece among multiplayer shooters. The incredible characters, weaponry, map design, game modes, and cosmetic unlockables will keep you and your friends playing for hours upon hours. Every game whether it's competitive, quick play, or one of the many arcade modes, are always different and changing because of the extensive cast. With a cast of twenty-three characters, each with their own play styles, weapons, and abilities, will always keep you on your toes, and constantly trying to adapt to the enemy teams composition and strategy. The best part of Overwatch is it isn't just limited to players who are good at shooters, the player with the greatest situational awareness, shot caller, or playmaker are just as valuable as the player who is the best shot. No matter what your skill level or play style is, there is a character here for you, and that is the greatest strength of Overwatch. It is incredibly accessible and new player friendly, while also having a deep meta game that can be uncovered for new strategies and higher level play. And it is for that reason I have to give Overwatch my number one spot, and my personal pick for Game of the Year. 


-Franswa

Friday, October 21, 2016

Nintendo Switch: Facts, Speculation, and Questions



So, Nintendo has finally shown their hand (most of it anyway).  We have been hearing about the NX for almost a year now, and a few months before the system’s release, Nintendo reveals a trailer officially announcing that it will be called the Switch.  This actually reminds me a lot of the move Nintendo made back in 2006 when they announced that the system that was codenamed the Revolution would be called the Wii just a few months before it was supposed to come out.  This trailer is the first official news we have received about the Switch, everything to this point has been speculation.  How do the rumors stack up to what we know?



The biggest rumor was that the Switch would be some sort of hybrid portable and home console.  Based on what we saw in the trailer, this appears to be shockingly accurate.  What does the system come with?  We’re not entirely sure yet.  As I describe the items that were shown off in the trailer, keep in mind there is no information whether they will come with the console at purchase or much be bought separately.  The console itself will be a tablet like screen that is roughly seven inches (based on analysis from the trailer).  There is also a dock that will more than likely be used to charge the console and connect it to the television.  There is a controller that is being called the Joy-Con.  The Joy-Con can be a whole or split into multiple parts.  When split apart, the controller can be used to allow multiple people play a game or the pieces can be attached to the side of the console to allow the player to take it on the go.  It looks like this can be done without even turning the game off or even pausing.  There will also be a Switch Pro Controller available that resembles a more traditional game controller.  However, if experience is any indicator, this will be sold separately. 

            Another rumor was that the system would use cartridges for its games, much like the 3DS.  Again, this rumor was spot on.  Nintendo has decided to abandon the disk based home console that the industry has become known for.  After seeing how the console operates, I believe this is not only smart but also necessary.  Nintendo is doing a great deal to promote the Switch as a home console that can go on the move.  The thing about disks is they are incredibly fragile and prone to disruption.  Just look at a few previous examples.  In the Xbox 360, if you so much as moved the console while a disk was in use, it would scratch and in many cases become unusable.  The Sony PSP was a portable console that utilized disks in a casing.  Sort of a disk/cartridge hybrid.  Even this modified disk would disrupt gameplay if the system was moved to quickly or shaken around too much.  However, the downside is that cartridges can’t hold as much information as a disk.  It would be interesting to see how Nintendo plans to get around this drawback.  So far, the games shown for the Switch look gorgeous so it is hard to believe that they are coming simply from the cartridge.  My theory is that the game cartridge will have some data on it, but the rest of the game will be downloaded.  This will allow for more freedom without the drawbacks of cartridge-based gaming.  However, this raises another question.

            How much data will the Switch be able to hold?  Memory storage technology has come a long way in previous years but so far there is not word how the Switch will manage this.  Previous Nintendo consoles have used memory cards, and that may be the best option for a system that is designed to go on the move.  Memory cards tend to hold less information but are much more durable.  Hard drives like the ones we see in phones and tablets would be another viable option.  While they can hold more, hard drives can’t take as much punishment as a memory card.  For now, we will just have to wait and see.

            Another thing we saw in the trailer was wireless multiplayer between two Switch systems.  Considering the guys were playing on a park bench, it can be implied that wi-fi will not be necessary for this feature.  If I had to speculate, it will probably work similar to the 3DS which has the possibility to connect with other systems based on proximity.  I’m sure you’ll be able to connect over the internet as well.  It seems that when it comes to multiplayer, the Switch will be the best of both worlds.  It will have the benefits of being a home and portable console, without many of the drawbacks of either. 



            Let’s move onto the things that gamers really care about, the games.  Nintendo showed off a great lineup in this first trailer, starting with Zelda: Breath of the Wild.  This game was announced for the Switch (then known as the NX) months ago, but it was still great to see this eagerly anticipated title.  Nintendo also showed off a few other first-party titles, such as Mario Kart, Splatoon, and a new unnamed 3D Mario Platformer.  While none of these titles were particularly shocking, it was still good to see Nintendo putting a strong foot forward.  Now onto an area that Nintendo has traditionally struggled, third-party games.  There were two third-party games shown in the trailer, Skyrim and an NBA game (presumably 2K17).  Skyrim was one of the prominent games shown off in the trailer.  However, a spokesmen from Bethesda has said that while they gave Nintendo permission to use the game footage in the trailer, Skyrim is not actually confirmed for they system.  You can read more about that here: http://www.gamesindustry.biz/articles/2016-10-20-nintendo-switch-officially-revealed
However, even with that weirdness, Nintendo released a graphic showing some of the developers who are developing games for the system.  There are some very impressive names on the list and I’m sure we’re in for some quality products.




Even though the Switch trailer showed off a lot of the console’s impressive features, there are still a lot of questions left to answer.  One of the biggest questions on everyone’s mind is, what is the price?  Some speculation has put it around $299, but there is little to base this on.  As it may have become clear throughout the article, one of my biggest questions revolves around the durability of the system.  If it is meant to go with you, how much punishment can it take?  With so many interlocking parts, how long until connections start to fade and become unsteady?  Nintendo has built an impressive track record for making products that are sturdy and can stand the test of time.  However, this seems like new territory for them.  Hopefully we will receive more information as we get closer to the slated March 2017 release date.  That being said, I don’t plan to SWITCH how enthusiastic I am for this product.  I’ll see myself out.


-Big O

Tuesday, August 2, 2016

Pokemon Go A Cultural Phenomenon

When I was a young man, we lived in a simpler time (not really but I was small and stupid so everything was magic).  I remember hearing about a game that was coming out called Pokemon, where you catch monsters and force them to fight for sport.  Obviously, this was the greatest thing I had ever heard in my life (remember, small and stupid).  Then, they released a TV show based on the game and it made me need this game anymore.  Finally, the day came that I was able to grab Pokemon Red Version, because red is my favorite color.  I was hooked right from Professor Oak asking me to name his grandson.  I would stay in my room and play this game for hours every night, probably neglecting a lot of homework in the process.  But who cares, gotta catch em all right.  Collecting was the big draw for me, but occasionally my friends would get in on the action and we would trade or battle.  Among my friends and I, this was an obsession for years.


Unfortunately, there was a dark side.  This was a hobby that came with certain labels and there was a fair amount of ridicule that went with that.  It was not cool to play Pokmeon, but we did it because it was fun.  I've actually met some of my best friends to this day through Pokemon so I'll be forever grateful for that.

Cut to many years later.  I'm now 30 and while I still enjoy the games, I am not nearly as obsessed as I was when I was a child.  Recently, Pokemon Go was released.  This is a free to play app for phones that uses your GPS location to catch Pokemon, battle gyms, and capture pokestops based upon your real world location.


The game is very similar to Ingress (a game we discussed on the podcast), which makes sense considering it was developed by the same team.  Being a Pokemon and Ingress fan, I was very excited to get my hands on this and hunt Pokemon in the real world.  Finally, the day arrived that I got to leave Pallet Town and set off on my journey.


Panda and I decided to head over to a local mall to get some dinner, ice cream, and check out the pokestops.  I was not prepared for what I was about to see.  I want to start out by emphasizing that I knew Pokemon Go was going to be popular.  Based up articles and hype I had been reading online, I knew a lot of people were as excited for this game as I was.  However, I did not expect it to branch out into the non-gaming community.


When we arrived at the mall, there were (no exaggeration) hundreds of people wandering around playing the game.  At first, my brain didn't comprehend what it was looking at.  I assumed that lots of people were reading text messages or checking social media.  After a while it became clear, that almost every single one of these people were playing Pokemon Go.  It was one of the most surreal moments I've ever had in my life.  This game that I was picked on and teased for liking as a child was now being enjoyed everyone.  There wasn't any barrier between age, race, nationality, religion, or gender.  Everyone was running around, shouting out when they had found something, talking with people they didn't know, making friends, and most importantly, having fun.  Children were playing alongside their parents and in some cases even grandparents.  For a glorious evening it didn't matter who you were voting for in the election.  Whether you were for or against abortion, gun rights, or any other political issue.  All that mattered was catching them all and having a good time.


Since that night, I have gone to many parks with friends and had very similar experiences.  Hundreds of people hanging out, talking, and laughing.  Even celebrities have fallen victim to the pokecraze.


Don't get me wrong, things aren't perfect.  Whenever you have millions of people enjoying an activity, there are bound to be those who ruin the experience whether it be through malice or stupidity.  I don't need to list off examples, they are all over the place.  I do not defend their actions, but at the same time I don't condemn a game based upon the actions of a small percentage of its users.  This can be said for almost anything.


Just like with most things that start out immensely popular, some of the interest has started to wane.  However, the number still appear to be very impressive.  Niantic (the company behind Pokemon Go and Ingress) has hinted that additional features will be introduced to the game such as trading and one on one battling.  I have a feeling this will bring many of the people back.


Gaining level 20 in the game comes with a fair amount of perspective.  This is around the point in the game that you are no longer considered a newbie.  As of right now, the game has become an overnight hit that has taken the world by storm.  There will be diehard fans that stick with it for years to come but a huge number of the players will loose interest with time.  One thing that has amazed me about Pokemon Go is the community around it.  I've been a part of many gaming communities in my time, but this is overwhelmingly the most positive.  There seems to be little to no negativity between the players.  Many gaming communities become fractured due to infighting, however that does not appear to be the case here.  As I said, the game isn't perfect, but I have faith in it.  I'll continue to hang out with my friends and play this game just for the hope that I'll have more nights like that first.

-Big O