Firewatch is one of those rare games to come along that really makes you appreciate all the work that went into it. From the gorgeous sceneries, to the brilliant dialogue, and even the compelling story, you would be hard pressed to find no enjoyment from this game. Rory and I both bought this game launch day and have since completed it. I though it would be fun to compare both our thoughts of the game. We’ll start with Rory’s report and I’ll respond after.
Rory: Firewatch broke my heart. Once in the first 5 minutes, and once in the last 10. A tale of loneliness and grieving, Firewatch hits more emotional strings than any game I've played int he last few years.
Exploring the Wyoming forest as a fire lookout, a woman begins talking
to you on your walkie-talkie. She runs another fire watchtower across the
valley, and you spend the whole summer with only her voice as your only
companion. Your character, Henry, and her have an instant chemistry. They have
some of the best banter I've experienced in a video game.
They get to know each other on a more personal level as the summer goes on, as mysteries begin to unravel in the woods around you.
The artstyle is beautiful. A minimalist almost cell shaded look
makes the vistas look fantasic. Unfortunately the PS4 version of the game runs
very poorly. Texture pop-up and frame rate dips are the main culprits, but the
game did freeze at one point and forced me to close the app. The game is also
very short, being able to be run through in 3-5 hours. That being said,
Firewatch uses it's short time wisely and does not feel cheapened by the short
run time.
Regardless of those few qualms, Firewatch is a must play for
anyone who loves a great story. I had a hard time putting it down to do
anything else. Firewatch has found a place in my heart, even if it had to break
it to get there.
Big O: I have to agree with Rory about he intro to this
game. It can be heart wrenching. The biggest comparison I’ve heard is the
intro to Up (spoiler for first 5 minutes of Up I guess). I was playing it with Panda and we actually
had a difficult time getting through it.
At the same time, this sequence is vital to understand the mindset that
your character is in when he decided to take this job away from anyone. I didn’t find the ending upsetting, more I
felt empty once it was done. I had just
gone on this amazing journey over the past few hours and now it was over.
I’ll say that the game felt a little short. I clocked in around 3.5 hours from start to
finish. I’ve been discussing this with
some people online and others have been saying it has taken them around 5. So, I guess that comes down to how you
play. I find this funny because I defiantly
didn’t speed through this game. Truth be
told, I got lost a couple times. I agree
with Rory about there being graphical hiccups, but at the same time it was
nothing game breaking and I feel these things can easily be patched out
later. I had the game freeze on me once
and I’m almost curious if it was the same place where Rory had his. None of these inconveniences were enough to
take me out of the experience. I was
still thoroughly engaged and didn’t want to put the controller down.
I’ve already mentioned how strong the narrative is, but I find
this particularly interesting considering almost the entire story is told
between Henry and Delilah. The game
really makes you feel the isolation as the relationship between these two
develops. The two characters share witty
quips back and forth. I grew so
dependent on this banter that I actually felt lonely when Delilah wasn’t
speaking to me.
This game is a buy for me, however you should consider the game
length when determining whether you wish to spend $20 on the final
product. For some of you, it might be
better to wait for it to go on sale sometime over the next year. Whatever you decide, I highly recommend this
journey into the wilderness.
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